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Old Aug 31, 2008, 10:07 PM // 22:07   #1
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Default Guide to DoA Heroway

It's been almost a year since I've updated this and there's been a few recent skill updates. I kinda got back into DoA recently so there's only a few minor changes for now.

Though at first I wanted some builds that can be done without celerities, they're becoming much more common and since we've also been having a few more people join us on runs, they also make things go way faster. It's definitely possible without, but takes much more patience.

If you're interested in helping to test some stuff and can run specific builds, let me know (a war/paragon/nec/rit would be helpful in particular). Though I only have a small amount of player builds posted so far, alot more variety is possible. I'll post a few more that we've used in abit. Again, assuming you're using cons, you can get good use from every profession.


To make everything easier to edit, I'm just gonna link to the builds on wiki but leave the rest here:



- This is where the majority of the damage comes from. With Aura of Holy Might + Asuran Scan (and decent ranks), you should be hitting for +100-350.

- "Save Yourselves" makes a good replacement for Asuran Scan if more defense is needed. 2-3 "SY" scythes could probably replace the "SY" Paragon completely, but haven't tested that yet.

- Stonefist insignia increases KD when GDW is on you so use it.

- Use Flail over Power Attack if you have no IAS buffs.


- Use a 33% daze mod with this. Just do it. If you don't have one then buy one. It helps tons. Use Extend Conditions to keep mobs dazed. It'll stop tons of hexes and other random stuff. Keep GDW on the phys as much as you can but dazing still takes higher priority.




- Keeps up "SY" much better than the wars can, and is also less likely to be targeted by anti-phys stuff.

- This bar is pretty flexible. The main skill really is just "SY". Since "GFTE" had it's recharge removed, you should be getting tons more energy now. Assuming your team isn't relying too heavily on the para's "SY", you can even put GDW on it, assuming the EC caster doesn't have it. Asuran Scan and the Ebon Ward of Honor are great ways to increase the damage.

- Use Aggressive Refrain if you have no IAS buffs.












== Heroes ==



If you have the room for them, this 3man Discord team works pretty well on it's own. You might wanna add/remove hexes/conditions/res skills depending on what your team is running.



The healers definitely might be changed soon. I might toss out the Extend Conditions guy to make room for a N/Rt healer using Recovery, along with putting Purifying Veil on the prot nec - this should almost completely get rid of the blind probs in Foundry, especially if you're using a Clarity rune. Another possibily is putting hex removal on the Discord necs and removing some from the monk/prot nec so they can do a better job at keeping the team up, rather than focusing on hex removal in areas like Gloom/City.







Cons + an EC nec:







==== MALLYX THE UNYIELDING ====

(The builds below were what using almost a year ago so they could use some changing. Since they actually worked though, I'll post them anyways)


For Mallyx, you're gonna wanna change some builds up abit:

You actually can run a scythe if you want, but remember to keep Aura of Holy Might down. Also keep in mind that a Dslash can keep "SY" up much better.



Credit to my guildy here for making these builds. No hexes at Mallyx means you're forced to drop the Discord necs. It's probably safe to add attack skills to one of the paragons even if it ends DA.

Use Consume Soul to make sure that the Shrouded Soul is always down. All your damage is coming from lousy auto-attacks and with this up, half of your team's damage will go down the drain and "SY" won't be up as much either so you'll get massive problems. Go for the Listliss Soul after that. The other 2 spirits are pretty harmless. If you have to, micro Consume Soul for the hero.


The Inspiration skills will keep their energy up during the fight with Mallyx. Spirit Transfer can be dropped for somethin else. Power Return is to stop him from summoning more spirits and helps while you're getting to Mallyx himself.

Earthbind is actually bugged and makes it possible to KD Mallyx, making him pretty useless. We've been doing the 4 areas alot more than killing Mallyx so I'll an Earthbind build once we've messed around with it abit more.


Last edited by Cathode_Reborn; Aug 02, 2009 at 11:51 PM // 23:51..
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Old Sep 01, 2008, 06:47 PM // 18:47   #2
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Thanks Cathode.. gonna have to try this. Maybe we'll see people back in DoA..
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Old Sep 01, 2008, 06:51 PM // 18:51   #3
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Quote:
Originally Posted by syphonus
Thanks Cathode.. gonna have to try this.
Same


Quote:
Originally Posted by syphonus
Maybe we'll see people back in DoA..
lol....your optermistic ^^ ......


but nice guide - can't see it repopulating DoA somehow xD
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Old Sep 01, 2008, 10:25 PM // 22:25   #4
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Only way you'll see people in doa is if they don't have a friend's list/ guild members to run the other human builds. But it seems nice, just wish I had an extra person to play the w/d or damage dealer to get doa done for monument.
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Old Sep 01, 2008, 11:33 PM // 23:33   #5
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Quote:
Originally Posted by MercenaryKnight
Only way you'll see people in doa is if they don't have a friend's list/ guild members to run the other human builds. But it seems nice, just wish I had an extra person to play the w/d or damage dealer to get doa done for monument.
Our guild takes a random person on a few occasions as long as they can run a certain build. We're more than happy to take anyone that's at least half decent. We might be doing another run today so just msg me ingame anytime.

I heroway with pug's on a rare occasion. It's an alright way to find reliable people that do DoA often.

So far the most players we've used is 4, but a team of 3 with the right setup should make most of it somewhat easy. The 2 main trouble spots are Gloom's Cave and the 3rd room in the Foundry where you're forced to bunch up in the corner.

Right now I wanna test a primary Rit just for a 14 spec Splinter Wep - the difference between 10 and 14 on Splinter is about 300 dmg (which is huge), if you include all the damage it can possibly do. I'm lookin for better damage heroes to use besides Discord/phys classes. Discord is good, but the double req on it can be annoying when you're fighting huge groups. AP casters solve that problem a little.
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Old Sep 02, 2008, 01:19 AM // 01:19   #6
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DPS is not a good idea for DoA since a party wipe means failure. I would go for a wells build rather than a minion build against foundry.
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Old Sep 02, 2008, 02:34 AM // 02:34   #7
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It's amazing people even thinking of doing DoA would need this info spoon-fed to them in the first place. Your information is appreciated. The concepts here and in all but the most unusual pvp builds are extremely logical. People should be able to piece things like this together themselves.
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Old Sep 02, 2008, 02:56 PM // 14:56   #8
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By the way, there is another "DoA Heroway" build that was posted in guru and now in pvxwiki so when I first saw the title, I thought you were making a guide on how to use THAT build.

http://www.pvxwiki.com/wiki/Build:Team_-_Doa_Heroway
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Old Sep 03, 2008, 10:50 AM // 10:50   #9
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Quote:
Originally Posted by DarkSpirit
By the way, there is another "DoA Heroway" build that was posted in guru and now in pvxwiki so when I first saw the title, I thought you were making a guide on how to use THAT build.

http://www.pvxwiki.com/wiki/Build:Team_-_Doa_Heroway
I actually didn't see that. I thought about putting the builds on wiki in the first place but decided to post them here instead since wiki voters usually ignore a build's variants.

I already saw the heroway thread in the farming section but the first thing I noticed was "Consumables should be used with this build". Consets can take a bad build and make it look good. Not saying that those builds are bad, but I wanna make something that's guaranteed to win without cons as long as the players can filll the main roles and do them right. I'm still lookin for random ways to improve the necs, but haven't changed anything major so far.
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Old Sep 03, 2008, 02:08 PM // 14:08   #10
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with the update to Soldier's Fury, won't that be better then Focus Anger?

x
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Old Sep 04, 2008, 05:40 AM // 05:40   #11
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Quote:
Originally Posted by XkristoferX
with the update to Soldier's Fury, won't that be better then Focus Anger?

x
You gain 8% more attack speed while losing 67% adren gain. Not really worth it. The only thing I like about Solider's Fury is it doesn't force the heroes to try and remove the cracked armor from AR
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Old Sep 04, 2008, 05:52 AM // 05:52   #12
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plus you have to maintain a shout on yourself, and there arent any useful shouts that you can keep up while still filling your role.
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Old Sep 11, 2008, 11:26 AM // 11:26   #13
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Added some builds for killing Mallyx.
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Old Sep 11, 2008, 08:49 PM // 20:49   #14
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By the way the DoA Heroway build has been wiped from pvxwiki. You can post yours in and claim that name right now!
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Old Sep 11, 2008, 09:51 PM // 21:51   #15
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For mallyx, I would be assuming that instead of spear of fury you could use the ebon vanguard ward that increases your damage. Or the halves recharge of spells to aid the casters. Seems like the only way to help speed up damaging mallyx without it getting used against you.
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Old Sep 12, 2008, 12:50 AM // 00:50   #16
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Quote:
Originally Posted by MercenaryKnight
For mallyx, I would be assuming that instead of spear of fury you could use the ebon vanguard ward that increases your damage. Or the halves recharge of spells to aid the casters. Seems like the only way to help speed up damaging mallyx without it getting used against you.
That'd be good idea, somehow forgot about that skill. The only prob I had last time I used it on my Nec when I brought him to Mallyx was all the teleports takin us out of the ward =/ Another para could also easily replace the Warrior and they both could throw GDW on eachother and the rest of the team. "The Power is Yours" is great for e-management now.

Quote:
Originally Posted by DarkSpirit
By the way the DoA Heroway build has been wiped from pvxwiki. You can post yours in and claim that name right now!
That'd just be cold I'm actually probably gonna put the Mallyx builds up on Wiki at least.

Last edited by Cathode_Reborn; Sep 12, 2008 at 12:55 AM // 00:55..
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Old Sep 12, 2008, 02:22 AM // 02:22   #17
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Quote:
Originally Posted by Cathode_Reborn
That'd just be cold I'm actually probably gonna put the Mallyx builds up on Wiki at least.
I was kidding but yeah, you should put it up on the wiki.
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Old Sep 12, 2008, 02:47 AM // 02:47   #18
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Why do u use rits for the mallyx encounter? instead say the N/Rt healers...who i thought were more energy efficient.
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Old Sep 12, 2008, 02:53 AM // 02:53   #19
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I have never done mallyx, but I would assume that the big purple monkey= alone or their aren't many other enemies around to constantly kill for soulreaping energy. Thus the effectiveness of soulreaping would be lowered by a lot in comparison to a rit.
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Old Sep 12, 2008, 02:57 AM // 02:57   #20
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Quote:
Originally Posted by NecroticChanter
Why do u use rits for the mallyx encounter? instead say the N/Rt healers...who i thought were more energy efficient.
They are when stuff is dying =p They're good untill you get to Mallyx. They won't be getting any energy from SR untill he spawns the first group in his room, and by that time a Nec might be running low. Another thing is Rits can use Power Return....they'll use it to interrupt the skill that Mallyx uses to summon more spirits. It's also good when you're getting upto him since it'll stop things like Soothing Images/Eruption if you're quick to target.
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